|Published Online: August 2, 2016||Free Download|
Playful and gameful design could improve the quality of scientific software. However, literature about gamification methods for that particular type of software is presently scarce. As an effort to fill that gap, this paper introduces a set of design challenges and opportunities that should be informative to professionals approaching the area. This research is based on literature review on scientific software development, also contemplating material on the gamification of science, software, and work. From the gathered information, we identify, map, and discuss key aspects of development and use of professional scientific software. Those findings are, then, formatted as a Design Lens—a set of questions designers should ask themselves to gain insight, from a particular perspective, on their work. We propose the Lens of the Lab as a design lens to support designers working in collaboration with scientists and software engineers in professional scientific software initiatives.
|Keywords:||Specification, Gamification, Scientific Software|
The International Journal of Design Management and Professional Practice, Volume 10, Issue 3, September, 2016, pp.17-45. Article: Print (Spiral Bound). Published Online: August 2, 2016 (Article: Electronic (PDF File; 830.146KB)).
Lecturer and PhD Student, Department of Arts and Design, Pontifical Catholic University of Rio de Janeiro, Rio De Janeiro, Brazil
Professor, Department of Arts and Design, Pontifical Catholic University of Rio de Janeiro, Rio De Janeiro, Brazil